

“I was there for and was there for those are my games. “Instead of a feature, I would like to use these golden keys to kind of make the next Sonic Adventure game,” Iizuka said. But instead of listing a feature or concept, Iizuka noted that he would instead like a chance to go back to the Adventure concept. While talking with Dot Esports about Sonic Team’s development on Sonic Frontiers, a game that he is producing, Iizuka reflected on what he would want to do if he had free reign to add anything he wanted to a Sonic game. He would also do the same for Sonic Adventure 2 and has long been looking for a chance to jump back in even 20 years later to continue the Adventure series. His history and role within Sega and with Sonic run deep, and it perhaps hits its thickest ties in the lead-up to 1998’s Sonic Adventure, a game that he directed and worked on within character and level designs.
Sonic adventure series#
He is now the vice president of overall product development for the Sonic the Hedgehog series and the head of Sonic Team, working as a producer or supervisor on basically every Sonic game since Sonic Rivals in 2006. Takashi Iizuka has been working at Sega for over three decades, dating back to Golden Axe III and Sonic 3 in the early 1990s. There are some games that are forever stuck at the forefront of any franchise no matter how much time passes, and the Sonic Adventure series might be the biggest example of that fan-driven longevity.Īnd it isn’t just the fans that love Sonic Adventure either, as the director of both Sonic Adventure and Sonic Adventure 2 also wants to bring the series back-though he thinks the opportunity may have slipped by due to expectations and how much support the project would need from Sega.
